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supplies [2025/01/09 09:54] – created and initial info nexusquilesupplies [2025/01/09 16:20] (current) – [Pre-built Units] nexusquile
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 ==== Starting Loadouts ==== ==== Starting Loadouts ====
 When starting a custom game (single player or multiplayer), there are three different starting loadouts: When starting a custom game (single player or multiplayer), there are three different starting loadouts:
-  * default +  * Default 
-  * minimal +  * Minimal 
-  * complete+  * Complete 
 +The single player campaign uses the default loadout.
  
-The load will determine what vehicles the player starts with pre-built in the carrier, what items are stored in the carrier's hold and what items are in the player's starting warehouse island.+The load out will determine
 +  * what vehicles are pre-built in the carrier's hanger 
 +  * what items are stored in the carrier's hold and  
 +  * what items are in the player's starting [[islands#warehouse|warehouse]] island.
  
-In multiplayer all players start with the same loadout. AI controlled warehouses will start with the same supplies as player, however the AI will not resupply from the island.+The carrier always starts with a compeletely full fuel tank
  
 +AI controlled warehouse islands will start with the same supplies as a player, however the AI will not resupply from the island. 
 +
 +In multiplayer all teams start with the same loadout. If there are multiple carriers on a team, each carrier gets the same contents in its hold and the same set of the pre-built units. However the contents of warehouse island is not increased.
 +
 +=== Warehouse Island and Hold Contents ===
 +The following table shows the supplies present in the carrier's hold and on the starting [[islands#warehouse|warehouse]] for each starting loadout. The pre-built [[ground units]] and [[aircraft]] in the hangers (and their attachments) are not listed. Fuel excludes the contents of the carrier's fuel tank.
  
 ^Supply ^ Default |^ Minimal |^ Complete || ^Supply ^ Default |^ Minimal |^ Complete ||
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 | Ammo (Sonic Pulse) |         - |   - |   - |   - |   - |   4 | | Ammo (Sonic Pulse) |         - |   - |   - |   - |   - |   4 |
 | Ammo (Smoke)               - |   - |   - |   - |   - |   64 | | Ammo (Smoke)               - |   - |   - |   - |   - |   64 |
-| Ammo (40mm)        |         - |   - |   - |   - |   - |   -00 |+| Ammo (40mm)        |         - |   - |   - |   - |   - |   000 |
 | Ammo (30mm)        |     4 000 |   5 000 |   4 000 |   5 000 |   4 000 |   5 000 | | Ammo (30mm)        |     4 000 |   5 000 |   4 000 |   5 000 |   4 000 |   5 000 |
 |**Large Munitions**||||||| |**Large Munitions**|||||||
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 |**Fuel**||||||| |**Fuel**|||||||
 | Fuel (1000L) |  100 |  - |  100 |  - |  100 |    - | | Fuel (1000L) |  100 |  - |  100 |  - |  100 |    - |
 +
 +=== Pre-built Units ===
 +The carrier starts with the following units pre-built in the carrier's hanger.
 +
 +See [[supplies#Warehouse_Island_and_Hold_Contents|Warehouse Island and Hold Contents]] for other starting supplies.
 +
 +^Unit ^Default ^ Minimal ^ Complete |
 +|**Ground Units**||||
 +|Seal|  4|  4|  4|
 +|Walrus|  -|  -|  2|
 +|Bear|  -|  -|  2| 
 +|Mule|  -|  -|  -|
 +|**Aircraft**||||
 +|Albatross|  2|  -|  2|
 +|Razorbill |  2|  -|  2|
 +|Manta|  -|  -|  2|
 +|Petrel|  -|  -|  2|
 +
 +Pre-built units start with a standard set of fully loaded attachments independent of the starting loadout choice. 
 +^Unit ^Attachments|
 +|**Ground Units**||
 +|Seal | 30mm turret ((one seal starts with virus module attachment instead of a gun)) |
 +|Walrus| ? |
 +|Bear| ? | 
 +|**Aircraft**||
 +|Albatross | [[Gimballed Camera]], 2x [[20mm autocannon]], 2x [[IR missile]]|
 +|Razorbill | [[Gimballed Camera]], 2x [[IR missile]]|
 +|Manta | [[Gimballed Camera]], ?|
 +|Petrel | [[Gimballed Camera]], ?|
 +
 +
supplies.1736416478.txt.gz · Last modified: 2025/01/09 09:54 by nexusquile

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