supplies
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| supplies [2025/01/09 10:02] – nexusquile | supplies [2025/01/09 16:20] (current) – [Pre-built Units] nexusquile | ||
|---|---|---|---|
| Line 17: | Line 17: | ||
| * Minimal | * Minimal | ||
| * Complete | * Complete | ||
| + | The single player campaign uses the default loadout. | ||
| - | The load will determine what vehicles | + | The load out will determine: |
| + | * what vehicles | ||
| + | * what items are stored in the carrier' | ||
| + | * what items are in the player' | ||
| The carrier always starts with a compeletely full fuel tank. | The carrier always starts with a compeletely full fuel tank. | ||
| Line 24: | Line 28: | ||
| AI controlled warehouse islands will start with the same supplies as a player, however the AI will not resupply from the island. | AI controlled warehouse islands will start with the same supplies as a player, however the AI will not resupply from the island. | ||
| - | The single player campaign uses the default | + | In multiplayer all teams start with the same loadout. If there are multiple carriers on a team, each carrier gets the same contents in its hold and the same set of the pre-built units. However the contents of warehouse island is not increased. |
| - | In multiplayer all players start with the same loadout. | + | === Warehouse Island |
| - | + | The following table shows the supplies present in the carrier' | |
| - | If there are multiple carriers on a team, each carrier gets the same starting contents in its hold and pre-built units. However the contents of warehouse island is shared. | + | |
| - | + | ||
| - | The following table shows the supplies present in the carrier' | + | |
| ^Supply ^ Default |^ Minimal |^ Complete || | ^Supply ^ Default |^ Minimal |^ Complete || | ||
| Line 42: | Line 43: | ||
| | Ammo (Sonic Pulse) | - | - | - | - | - | 4 | | | Ammo (Sonic Pulse) | - | - | - | - | - | 4 | | ||
| | Ammo (Smoke) | | Ammo (Smoke) | ||
| - | | Ammo (40mm) | + | | Ammo (40mm) |
| | Ammo (30mm) | | Ammo (30mm) | ||
| |**Large Munitions**||||||| | |**Large Munitions**||||||| | ||
| Line 93: | Line 94: | ||
| |**Fuel**||||||| | |**Fuel**||||||| | ||
| | Fuel (1000L) | 100 | - | 100 | - | 100 | - | | | Fuel (1000L) | 100 | - | 100 | - | 100 | - | | ||
| + | |||
| + | === Pre-built Units === | ||
| + | The carrier starts with the following units pre-built in the carrier' | ||
| + | |||
| + | See [[supplies# | ||
| + | |||
| + | ^Unit ^Default ^ Minimal ^ Complete | | ||
| + | |**Ground Units**|||| | ||
| + | |Seal| | ||
| + | |Walrus| | ||
| + | |Bear| | ||
| + | |Mule| | ||
| + | |**Aircraft**|||| | ||
| + | |Albatross| | ||
| + | |Razorbill | 2| -| 2| | ||
| + | |Manta| | ||
| + | |Petrel| | ||
| + | |||
| + | Pre-built units start with a standard set of fully loaded attachments independent of the starting loadout choice. | ||
| + | ^Unit ^Attachments| | ||
| + | |**Ground Units**|| | ||
| + | |Seal | 30mm turret ((one seal starts with virus module attachment instead of a gun)) | | ||
| + | |Walrus| ? | | ||
| + | |Bear| ? | | ||
| + | |**Aircraft**|| | ||
| + | |Albatross | [[Gimballed Camera]], 2x [[20mm autocannon]], | ||
| + | |Razorbill | [[Gimballed Camera]], 2x [[IR missile]]| | ||
| + | |Manta | [[Gimballed Camera]], ?| | ||
| + | |Petrel | [[Gimballed Camera]], ?| | ||
| + | |||
| + | |||
supplies.1736416970.txt.gz · Last modified: 2025/01/09 10:02 by nexusquile
