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pvp_community [2025/01/04 00:40] – [Tricky's] bredrollpvp_community [2025/02/02 10:41] (current) – [CC2 PvP] bredroll
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 ====== CC2 PvP ====== ====== CC2 PvP ======
- 
-:!: WIP bredroll 
  
 ==== Tricky's ==== ==== Tricky's ====
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 For 2024 most of our CC2 PvP events were kindly hosted by [[https://trickys.gg/events|Tricky's]].  This has given us a well managed and well attended regular PvP scene with signups and scheduling and has allowed us to select a curated list of mods for the game that augment the PvP experience. For 2024 most of our CC2 PvP events were kindly hosted by [[https://trickys.gg/events|Tricky's]].  This has given us a well managed and well attended regular PvP scene with signups and scheduling and has allowed us to select a curated list of mods for the game that augment the PvP experience.
  
 +{{ :trickys-events.png?400 }}
 +
 +Games are regular with spaces for up to 24 players and planned for Saturday (2000 or 2100 UTC) and are usually every weekend with occasional gaps.
 +
 +==== Mods ====
  
 +The mods we have selected have been chosen for a good, balanced PvP experience where skilled and new players have a good chance at success.
  
 +The most significant mod changes are from.
  
 +  * [[https://steamcommunity.com/sharedfiles/filedetails/?id=3098073689|Revolution 1.4]]
 +    * Revolution is an extension on top of the UI Enhancer mod that gives us
 +      * Fog of war - You only see who controls an island when you are near
 +      * PvP Barge cap - Players can now no longer spawn vast numbers of cheap barges, this used to cause lots of lag and was considered against the rules
 +      * [[https://steamcommunity.com/sharedfiles/filedetails/?id=2891723169|Albatross AWACS]] - AWACS mounted on the Albatross instead of Manta
 +      * Needlefish RADAR - Needlefish can see targets themselves, vanilla game they could not.
 +      * Rebalanced Manta - Manta can carry fewer bombs/missiles, this has meant we actually see more air combat and dog fights, previously "Full loadout" games would see a fast team take out a carrier using Mantas in minutes, with very little enjoyable gameplay variety
 +  * [[https://steamcommunity.com/sharedfiles/filedetails/?id=2937532682|Gentle Missile Speed Buf]]
 +    * AA, TV, Laser and Cruise missiles are now much faster
 +    * AA can now catch up with a Manta (slowly)
 +    * IR speed is unchanged
 +    * Laser is MUCH faster
 +    * TV is faster but not able to overhaul a manta in a stern chase
 +  * [[https://steamcommunity.com/sharedfiles/filedetails/?id=2769055606|Turbo Barges]]
 +    * Barges travel MUCH faster (maybe too fast) speeding up logistics operations
 +  * [[https://steamcommunity.com/sharedfiles/filedetails/?id=2824714936|2x Water Speed]]
 +    * Ground units in water now travel twice as fast as the vanilla game, this does not feel un-natrual in game but you will notice the slowness without this mod
 +  * [[https://steamcommunity.com/sharedfiles/filedetails/?id=3280370621|Tactical Operations Centre]]
 +    * Adds laser guided missiles to the carrier
 +    * Gives extra control screens down in a new room in the aircraft hanger - useful when there are more than 5 players.  Inspired by [[https://steamcommunity.com/sharedfiles/filedetails/?id=2827559599|Repair Bay Terminals + Capt Controls]]
  
  
  
  
pvp_community.1735951249.txt.gz · Last modified: 2025/01/04 00:40 by bredroll

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