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player_dictionary [2025/01/06 21:21] – created bredrollplayer_dictionary [2025/01/08 23:45] (current) bredroll
Line 5: Line 5:
   * Break left/right   * Break left/right
     * Tell a player to make a sudden turn to left/right     * Tell a player to make a sudden turn to left/right
 +  * Bandit
 +    * Hostile aircraft seen
 +  * BRA
 +    * Player is requesting GCI assistance (Bearing Range Altitude) to fly towards
 +  * CAP
 +    * Combat Air Patrol
 +  * Combat Drop
 +    * Manually-assisted fast deployment of a vehicle carried by a petrel
   * Fox Two   * Fox Two
     * Fired an AA missile from an aircraft     * Fired an AA missile from an aircraft
Line 15: Line 23:
   * Pickle   * Pickle
     * Dropped bomb     * Dropped bomb
 +  * Radar Seal
 +    * Deploying a Seal or Walrus with a ground Radar set, usually into the sea between islands
 +  * Shield Bug
 +    * Use a Razorbill equipped with flares to defend the carrier against IR missile attack
  
  
  
 +All distances in the game are metric (meters, kilometers). Speeds in aircraft, ship and ground unit HUDs are meters-per-second (m/s).  Speed shown on the carrier bridge helm screen is Knots (We don't really know why)  One knot is about 2 m/s.  So 100kts is about 51m/s
 +
 +Distances and directions are usually spoken as BEARING for RANGE, eg:
 +
 +
 +  * //312 for six//
 +    * a distance of 6km on bearing 312 degrees
 +
 +
 +Bearings are usually spoken with all three digits, eg:
 +
 +  * //zero one five//
 +    * 015
 +  * //three zero one//
 +    * 301
  
  
player_dictionary.1736198477.txt.gz · Last modified: 2025/01/06 21:21 by bredroll

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