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Table of Contents
CC2 Lua
This is a (not exhaustive) reference for functions available to be called in the lua scripts used for screen rendering/interaction.
CC2 has various lua scripts that directly drive what information you see on screens, in the control seat and ship cameras. They are the way players choose to refit units, set waypoints, see and identify threats. There are broadly 3 kinds of files:
- screen
- draw the user interface for each bridge station
- hud
- draw the heads-up-display when in direct control of a unit
- library
- shared code usable in screens or hud scripting.
Script Environment
Loading
Each screen on the carrier gets its own Lua interpreter instance. Setting globals at runtime in the script will not have any effect on other screens running the same script. The same is true of the HUD except there is only ever one instance if vehicle_hud.lua running on your PC.
Scripts have the following load order:
- library_enum.lua
- library_util.lua
- library_vehicle.lua
- library_ui.lua
- library_custom_X.lua
- screen/hud
Execution
The whole of each file is evaluated in the same lua interpreter. If you set a global outside of a function in library_enum.lua then you will be able to see the value in library_util.lua and later.
begin
Once this is complete, the game will call the begin() function (if it is defined). For screen scripts, during the begin() call you will be able to call begin_get_ui_region_index() and begin_get_screen_name(). You will not generally be able to call any of the other update_ native functions.
game
Now that the script is loaded and begin has been called, the input and update functions will be called. These are called once per “refresh_interval” (see <screen> tags in game object XML files). For the HUD the update() function is called every game tick (30 times per second).
When a player is using the HUD, the update rate of other scripts is reduced to once every 30 ticks (1 time per second), and the input functions are not called. The HUD update function is only called when a player is in the HUD view.
input
During the input cycle, the core game makes calls to the input functions, these are used to send in text, mouse and controller inputs into the script.
update
Next is the update cycle, most of the heavy lifting goes on in here, these are where you can introspect the current vehicle, carrier details, weapons, map, nearby units, other players, missiles, etc. graphical/text drawing calls are made from here to draw the various icons and UI elements.
Functions
begin_get_screen_name
Native/C function
Can be called only during the begin() call cycle.
Returns the name value of the currently executing screen. This is the value set in <screen> in the game object XML file for the carrier (or any other unit you attach a screen to). eg:
<screen name="screen_veh_r"
display_name_loc="680"
script_file_name="scripts/screen_vehicle_control.lua"
body_index="0"
seat_index="0"
type="3"
refresh_interval="1.00000000e+00"
help_tag="veh_con_screen_vehicle_control">
If called within a begin() function in screen_vehicle_control.lua, begin_get_screen_name() would return “screen_veh_r” for this instance of the screen.
Usable in:
- screen_*.lua
Example call:
screen_inventory.lua
local screen_name = begin_get_screen_name()
begin_get_ui_region_index
Native/C function
Can be called only during the begin() call cycle.
Return the index number for a specific UI icon image. This is only really used as a shortcut to memoize icon indices in library_util.lua to create the atlas_icons table (which is easier and probably faster to work with than calling this function).
Usable in:
- library_util.lua
- screen_damage.lua
- screen_intro_main.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_menu_quit.lua
- screen_placeholder.lua
- screen_vehicle_camera.lua
Example call:
library_util.lua
atlas_icons[k] = begin_get_ui_region_index(k)
begin_load
Lua defined function in library_util.lua
Usable in:
- interactions.lua
- library_util.lua
- pause_menu.lua
- screen_cctv.lua
- screen_compass.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_intro_main.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_menu_quit.lua
- screen_navigation.lua
- screen_placeholder.lua
- screen_power.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_self_destruct.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_camera.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
interactions.lua
begin_load()
begin_load_inventory_data
Lua defined function in library_vehicle.lua
Called early in begin() to memoize inventory item index values and cargo statistics like weight, abbreviations and costs.
Usable in:
- library_vehicle.lua
- screen_currency.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_vehicle_control.lua
Example call:
library_vehicle.lua
function begin_load_inventory_data()
update_add_ui_interaction
Lua defined function in interactions.lua
Call to display the on-screen control hints in the bottom left of the screen.
Usable in:
- interactions.lua
- library_ui.lua
- pause_menu.lua
- screen_currency.lua
- screen_delivery_log.lua
- screen_inventory.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_menu_quit.lua
- screen_navigation.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_add_ui_interaction(update_get_loc(e_loc.input_text_shift), e_game_input.text_shift)
update_add_ui_interaction_special
Lua defined function in interactions.lua
Usable in:
- interactions.lua
- library_ui.lua
- pause_menu.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_menu_quit.lua
- screen_navigation.lua
- screen_ship_log.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_add_ui_interaction_special(update_get_loc(e_loc.interaction_confirm), e_ui_interaction_special.chat)
update_animations
Lua defined function in vehicle_hud.lua
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
update_animations(delta_time, vehicle)
update_boot_override
Lua defined function in library_util.lua
Usable in:
- library_util.lua
Example call:
library_util.lua
if update_boot_override(screen_w, screen_h, ticks) then
update_camera_local_rotate_inv
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local arrow_p0 = project(update_camera_local_rotate_inv(vehicle, vec3(0, 0, length)))
update_chat
Lua defined function in interactions.lua
Usable in:
- interactions.lua
Example call:
interactions.lua
update_chat(delta_time)
update_create_workshop_mod
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_create_workshop_mod(selected_mod.id, g_mod_upload_visibility)
update_cursor_state
Lua defined function in screen_vehicle_control.lua
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
update_cursor_state(screen_w, screen_h)
update_damage_zones
Lua defined function in screen_damage.lua
Usable in:
- screen_damage.lua
Example call:
screen_damage.lua
update_damage_zones(vehicle)
update_exit_pause_menu
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
update_exit_pause_menu()
update_get_active_input_type
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- pause_menu.lua
- screen_currency.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_navigation.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
- screen_vision_radar.lua
- vehicle_hud.lua
Example call:
interactions.lua
if update_get_active_input_type() == e_active_input.gamepad then
update_get_angle_2d
Native/C function
Usable in:
- screen_landing.lua
Example call:
screen_landing.lua
local angle = update_get_angle_2d(relative_position:x() + 1000, relative_position:z() - pattern_length) - (math.pi * 0.5)
update_get_application_state
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
local app_state = update_get_application_state()
update_get_attachment_ammo_item_type
Native/C function
Usable in:
- screen_vehicle_loadout.lua
Example call:
screen_vehicle_loadout.lua
local ammo_type = update_get_attachment_ammo_item_type(item.type)
update_get_attachment_option
Native/C function
Usable in:
- screen_vehicle_loadout.lua
Example call:
screen_vehicle_loadout.lua
local attachment_definition = update_get_attachment_option(attachment_type, i)
update_get_attachment_option_count
Native/C function
Usable in:
- screen_vehicle_loadout.lua
Example call:
screen_vehicle_loadout.lua
local option_count = update_get_attachment_option_count(attachment_type)
update_get_attachment_option_hidden
Native/C function
Usable in:
- screen_vehicle_loadout.lua
Example call:
screen_vehicle_loadout.lua
if attachment_definition > -1 and update_get_attachment_option_hidden(attachment_definition) == false then
update_get_camera_forward
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local projectile_velocity = update_get_camera_forward()
update_get_camera_fov
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local fov = update_get_camera_fov()
update_get_camera_heading
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local heading = update_get_camera_heading()
update_get_camera_position
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
camera_x = update_get_camera_position():x()
update_get_camera_side
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local cam_side = update_get_camera_side()
update_get_chat_messages
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
local messages = update_get_chat_messages()
update_get_connect_address
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
g_connect_address, g_connect_type = update_get_connect_address()
update_get_currency_log
Native/C function
Usable in:
- screen_currency.lua
Example call:
screen_currency.lua
local log = update_get_currency_log(i)
update_get_currency_log_count
Native/C function
Usable in:
- screen_currency.lua
Example call:
screen_currency.lua
local log_count = update_get_currency_log_count()
update_get_definition_vehicle_stats
Native/C function
Usable in:
- library_vehicle.lua
- screen_vehicle_loadout.lua
Example call:
library_vehicle.lua
local hitpoints, armour, mass = update_get_definition_vehicle_stats(index)
update_get_delivery_log
Native/C function
Usable in:
- screen_delivery_log.lua
Example call:
screen_delivery_log.lua
local log_time, modified_tick, log = update_get_delivery_log(i)
update_get_delivery_log_count
Native/C function
Usable in:
- screen_delivery_log.lua
Example call:
screen_delivery_log.lua
for i = 0, update_get_delivery_log_count() - 1 do
update_get_friend_games
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local friend_games = update_get_friend_games()
update_get_game_input_category
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local category = update_get_game_input_category(i)
update_get_game_input_count
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local input_count = update_get_game_input_count()
update_get_game_input_name
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
ui:text(update_get_loc(e_loc.rebind).." "..update_get_game_input_name(rebinding_keyboard))
update_get_game_settings
Native/C function
Usable in:
- library_ui.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- vehicle_hud.lua
Example call:
library_ui.lua
local settings = update_get_game_settings()
update_get_gfx_resolution_modes
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local resolution_options = update_get_gfx_resolution_modes()
update_get_hair_color_options
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local hair_color_options = update_get_hair_color_options()
update_get_host_connect_token
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
local connect_token = update_get_host_connect_token()
update_get_host_max_players
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local max_players = update_get_host_max_players()
update_get_host_password
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
g_text["host_password"] = update_get_host_password()
update_get_input_binding_gamepad_axis
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
Example call:
interactions.lua
return update_get_input_binding_gamepad_button(game_input), update_get_input_binding_gamepad_axis(game_input), update_get_input_binding_joystick_button(game_input), update_get_input_binding_joystick_axis(game_input)
update_get_input_binding_gamepad_button
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
Example call:
interactions.lua
return update_get_input_binding_gamepad_button(game_input), update_get_input_binding_gamepad_axis(game_input), update_get_input_binding_joystick_button(game_input), update_get_input_binding_joystick_axis(game_input)
update_get_input_binding_is_axis_inverted
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
if update_get_input_binding_is_axis_inverted(input) then
update_get_input_binding_joystick_axis
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
Example call:
interactions.lua
return update_get_input_binding_gamepad_button(game_input), update_get_input_binding_gamepad_axis(game_input), update_get_input_binding_joystick_button(game_input), update_get_input_binding_joystick_axis(game_input)
update_get_input_binding_joystick_button
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
Example call:
interactions.lua
return update_get_input_binding_gamepad_button(game_input), update_get_input_binding_gamepad_axis(game_input), update_get_input_binding_joystick_button(game_input), update_get_input_binding_joystick_axis(game_input)
update_get_input_binding_joystick_connected
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
if ui:keybinding(update_get_game_input_name(input), -1, -1, update_get_input_binding_gamepad_button(input), update_get_input_binding_gamepad_axis(input), update_get_input_binding_joystick_button(input), update_get_input_binding_joystick_axis(input), update_get_input_binding_joystick_name(input), update_get_input_binding_joystick_connected(input)) then
update_get_input_binding_joystick_guid
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local joy_guid = update_get_input_binding_joystick_guid(input)
update_get_input_binding_joystick_name
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
if ui:keybinding(update_get_game_input_name(input), -1, -1, update_get_input_binding_gamepad_button(input), update_get_input_binding_gamepad_axis(input), update_get_input_binding_joystick_button(input), update_get_input_binding_joystick_axis(input), update_get_input_binding_joystick_name(input), update_get_input_binding_joystick_connected(input)) then
update_get_input_binding_keyboard_key
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
Example call:
interactions.lua
return update_get_input_binding_keyboard_key(game_input), update_get_input_binding_keyboard_pointer(game_input)
update_get_input_binding_keyboard_pointer
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
Example call:
interactions.lua
return update_get_input_binding_keyboard_key(game_input), update_get_input_binding_keyboard_pointer(game_input)
update_get_input_category_name
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
ui:header(update_get_input_category_name(v))
update_get_input_gamepad_axis_value
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
axis_value = clamp(update_get_input_gamepad_axis_value(item.axis), -1, 1)
update_get_input_joystick_axis_count
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
for j = 0, update_get_input_joystick_axis_count(i) - 1 do
update_get_input_joystick_axis_value
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
axis_value = clamp(update_get_input_joystick_axis_value(item.joystick, item.axis), -1, 1)
update_get_input_joystick_connected
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
if update_get_input_joystick_connected(i) then
update_get_input_joystick_guid
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
guid=update_get_input_joystick_guid(i),
update_get_input_joystick_name
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
name=update_get_input_joystick_name(i)
update_get_is_chat_box_available
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
if update_get_is_chat_box_available() then
update_get_is_focus_local
Native/C function
Usable in:
- library_ui.lua
- screen_carrier_camera.lua
- screen_cctv.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_language.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
Example call:
library_ui.lua
is_selected = is_selected and update_get_is_focus_local()
update_get_is_hosting_game
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
if update_get_is_hosting_game() then
update_get_is_input_rebindable_gamepad
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
if update_get_is_input_rebindable_gamepad(i) or update_get_is_input_rebindable_gamepad_as_axis(i) then
update_get_is_input_rebindable_gamepad_as_axis
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
if update_get_is_input_rebindable_gamepad(i) or update_get_is_input_rebindable_gamepad_as_axis(i) then
update_get_is_input_rebindable_keyboard
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
if update_get_is_input_rebindable_keyboard(i) then
update_get_is_loading
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
if is_multiplayer and is_host == false and app_state == e_game_state.main_simulation and update_get_is_loading() == false then
update_get_is_multiplayer
Native/C function
Usable in:
- interactions.lua
- pause_menu.lua
- vehicle_hud.lua
Example call:
interactions.lua
local is_multiplayer, is_host = update_get_is_multiplayer()
update_get_is_notification_holomap_set
Native/C function
Usable in:
- screen_holomap.lua
Example call:
screen_holomap.lua
if update_get_is_notification_holomap_set() == false then
update_get_is_respawn_menu_option_available
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
if ui:list_item(update_get_loc(e_loc.upp_return_to_bridge), true, update_get_is_respawn_menu_option_available()) then
update_get_is_save_game_available
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
if ui:list_item(update_get_loc(e_loc.upp_save), true, update_get_is_save_game_available()) then
update_get_is_show_controls
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
if update_get_is_show_controls() then
update_get_is_show_subtitles
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
if update_get_is_show_subtitles() then
update_get_is_show_tooltips
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
if update_get_is_show_tooltips() then
update_get_is_show_voice_chat_others
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
if update_get_is_show_voice_chat_others() then
update_get_is_show_voice_chat_self
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
if update_get_is_show_voice_chat_self() then
update_get_is_show_vr_multiplayer_warning
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if update_get_is_show_vr_multiplayer_warning() then
update_get_is_vr
Native/C function
Return true if the game is running in VR mode.
Usable in:
- library_ui.lua
- pause_menu.lua
- screen_inventory.lua
- screen_menu_options.lua
- screen_vehicle_control.lua
Example call:
library_ui.lua
if update_get_is_vr() == false then
update_get_join_password
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
g_text["join_password"] = update_get_join_password()
update_get_key_name
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
Example call:
interactions.lua
[e_ui_interaction_special.cancel_rebind] = { text = update_get_key_name(259) },
update_get_keyboard_back_opens_pause
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
return iff(update_get_keyboard_back_opens_pause(), { { input = e_game_input.pause}, { input = e_game_input.back } }, { { input = e_game_input.pause } })
update_get_loc
Native/C function
Return the localized string for the given index word/phrase from the e_loc enum table. Eg, in English, the following:
update_get_loc(e_loc.upp_paste)
Will return “paste”.
Usable in:
- interactions.lua
- library_ui.lua
- library_util.lua
- library_vehicle.lua
- pause_menu.lua
- screen_cctv.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_menu_quit.lua
- screen_navigation.lua
- screen_power.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_self_destruct.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
interactions.lua
self.title = update_get_loc(e_loc.tut_complete_title)
update_get_local_peer_id
Native/C function
Get the ID of the current player.
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
local is_self = g_tab_multiplayer.selected_peer_id == update_get_local_peer_id()
update_get_local_team_id
Native/C function
Get the team ID of the current player.
Usable in:
- pause_menu.lua
- screen_vehicle_control.lua
Example call:
pause_menu.lua
return def == e_game_object_type.chassis_carrier and v:get_team_id() == update_get_local_team_id()
update_get_logic_tick
Native/C function
Usable in:
- library_ui.lua
- screen_cctv.lua
- screen_delivery_log.lua
- screen_inventory.lua
- screen_propulsion.lua
- screen_ship_log.lua
- vehicle_hud.lua
Example call:
library_ui.lua
return iff(update_get_logic_tick() % rate < rate / 2, col0, col1)
update_get_map_destroyed_vehicle
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
local destroyed_vehicle = update_get_map_destroyed_vehicle(i)
update_get_map_destroyed_vehicle_count
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
local destroyed_vehicle_count = update_get_map_destroyed_vehicle_count()
update_get_map_vehicle_by_id
Native/C function
Usable in:
- library_ui.lua
- screen_inventory.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
library_ui.lua
local attached_vehicle = update_get_map_vehicle_by_id(attached_vehicle_id)
update_get_map_vehicle_by_index
Native/C function
Usable in:
- pause_menu.lua
- screen_inventory.lua
- screen_landing.lua
- screen_navigation.lua
- screen_propulsion.lua
- screen_vehicle_control.lua
- screen_vision_radar.lua
- vehicle_hud.lua
Example call:
pause_menu.lua
vehicle = update_get_map_vehicle_by_index(index)
update_get_map_vehicle_count
Native/C function
Usable in:
- pause_menu.lua
- screen_inventory.lua
- screen_landing.lua
- screen_navigation.lua
- screen_propulsion.lua
- screen_vehicle_control.lua
- screen_vision_radar.lua
- vehicle_hud.lua
Example call:
pause_menu.lua
local vehicle_count = update_get_map_vehicle_count()
update_get_map_vehicle_position_relate_to_parent_vehicle
Native/C function
Usable in:
- screen_landing.lua
- screen_propulsion.lua
Example call:
screen_landing.lua
local relative_position = update_get_map_vehicle_position_relate_to_parent_vehicle(vehicle_parent:get_id(), vehicle:get_id())
update_get_message_box_type
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
local type = update_get_message_box_type()
update_get_missile_by_id
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local consuming_missile = update_get_missile_by_id(id)
update_get_missile_by_index
Native/C function
Usable in:
- screen_vehicle_control.lua
- screen_vision_radar.lua
Example call:
screen_vehicle_control.lua
local missile = update_get_missile_by_index(i)
update_get_missile_count
Native/C function
Usable in:
- screen_vehicle_control.lua
- screen_vision_radar.lua
Example call:
screen_vehicle_control.lua
local missile_count = update_get_missile_count()
update_get_mod_details
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local mods = update_get_mod_details()
update_get_mod_incompatible_active_mods
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local incompatible_mods = update_get_mod_incompatible_active_mods(selected_mod.id)
update_get_mod_workshop_upload_status
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local workshop_upload_status = update_get_mod_workshop_upload_status()
update_get_mouse_flight_axis
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local flight_axis = update_get_mouse_flight_axis()
update_get_mouse_flight_mode
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
local mouse_flight_mode = update_get_mouse_flight_mode()
update_get_network_time_since_recv
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
local network_time_since_recv = update_get_network_time_since_recv() / 1000
update_get_network_timeout
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
local timeout = update_get_network_timeout() / 1000
update_get_new_game_base_difficulty
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local base_difficulty = update_get_new_game_base_difficulty()
update_get_new_game_blueprints
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local blueprints_type = update_get_new_game_blueprints()
update_get_new_game_carrier_count_per_team
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local carrier_count_per_team = update_get_new_game_carrier_count_per_team()
update_get_new_game_is_tutorial
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local is_tutorial = update_get_new_game_is_tutorial()
update_get_new_game_island_count
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local island_count = update_get_new_game_island_count()
update_get_new_game_island_count_per_team
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local island_count_per_team = update_get_new_game_island_count_per_team()
update_get_new_game_loadout_type
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local loadout_type = update_get_new_game_loadout_type()
update_get_new_game_team_count_ai
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local team_count_ai = update_get_new_game_team_count_ai()
update_get_new_game_team_count_human
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local team_count_human = update_get_new_game_team_count_human()
update_get_notification_holomap
Native/C function
Usable in:
- screen_holomap.lua
Example call:
screen_holomap.lua
local notification = update_get_notification_holomap()
update_get_notification_log
Native/C function
Usable in:
- screen_ship_log.lua
Example call:
screen_ship_log.lua
local log = update_get_notification_log(i)
update_get_notification_log_count
Native/C function
Usable in:
- screen_ship_log.lua
Example call:
screen_ship_log.lua
local log_count = update_get_notification_log_count()
update_get_ocean_current_velocity
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
update_ui_text(1, 1, string.format(update_get_loc(e_loc.upp_ocean_current)..": %.2f", update_get_ocean_current_velocity(sample_x, sample_y)), label_w, 0, color_white, 0)
update_get_ocean_depth_factor
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
update_ui_text(1, 1, string.format(update_get_loc(e_loc.upp_ocean_depth)..": %.2f", update_get_ocean_depth_factor(sample_x, sample_y)), label_w, 0, color_white, 0)
update_get_peer_count
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
local peer_count = update_get_peer_count()
update_get_peer_id
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
local id = update_get_peer_id(i)
update_get_peer_index_by_id
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local peer_index = update_get_peer_index_by_id(controlling_peer_id)
update_get_peer_is_admin
Native/C function
Usable in:
- pause_menu.lua
- screen_vehicle_control.lua
Example call:
pause_menu.lua
local is_admin = update_get_peer_is_admin(i)
update_get_peer_is_voice_muted
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
if update_get_peer_is_voice_muted(i) then
update_get_peer_is_voice_transmit
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
if update_get_peer_is_voice_transmit(i) then
update_get_peer_name
Native/C function
Usable in:
- pause_menu.lua
- vehicle_hud.lua
Example call:
pause_menu.lua
local name = update_get_peer_name(i)
update_get_peer_team
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
local team = update_get_peer_team(i)
update_get_rebinding_gamepad
Native/C function
Usable in:
- library_ui.lua
- pause_menu.lua
- screen_menu_options.lua
Example call:
library_ui.lua
local rebinding_gamepad = update_get_rebinding_gamepad()
update_get_rebinding_keyboard
Native/C function
Usable in:
- library_ui.lua
- pause_menu.lua
- screen_menu_options.lua
Example call:
library_ui.lua
local rebinding_keyboard = update_get_rebinding_keyboard()
update_get_render_buffer_age
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
update_ui_text(10, cy, "render buffer age: " .. update_get_render_buffer_age() .. "ms", screen_w, 0, color_white, 0)
update_get_resource_inventory_category_count
Native/C function
Usable in:
- library_vehicle.lua
Example call:
library_vehicle.lua
for i = 0, update_get_resource_inventory_category_count() - 1 do
update_get_resource_inventory_category_data
Native/C function
Usable in:
- library_vehicle.lua
Example call:
library_vehicle.lua
local category_index, category_name, icon_name = update_get_resource_inventory_category_data(i)
update_get_resource_inventory_item_count
Native/C function
Usable in:
- library_vehicle.lua
- screen_inventory.lua
Example call:
library_vehicle.lua
for i = 0, update_get_resource_inventory_item_count() - 1 do
update_get_resource_inventory_item_data
Native/C function
Usable in:
- library_vehicle.lua
Example call:
library_vehicle.lua
local item_type, item_category, item_mass, item_production_cost, item_production_time, item_name, item_desc, icon_name, transfer_duration = update_get_resource_inventory_item_data(i)
update_get_resource_item_for_definition
Native/C function
Usable in:
- screen_vehicle_loadout.lua
Example call:
screen_vehicle_loadout.lua
if update_get_resource_item_for_definition(item.type) ~= -1 then
update_get_resource_item_hidden
Native/C function
Usable in:
- library_ui.lua
- screen_inventory.lua
Example call:
library_ui.lua
if update_get_resource_item_hidden(item.index) == false then
update_get_resource_item_hidden_facility_production
Native/C function
Usable in:
- screen_inventory.lua
Example call:
screen_inventory.lua
if update_get_resource_item_hidden_facility_production(item.index) == false then
update_get_respawn_carrier_id
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
local respawn_carrier_id = update_get_respawn_carrier_id()
update_get_save_slots
Native/C function
Usable in:
- pause_menu.lua
- screen_menu_main.lua
Example call:
pause_menu.lua
local save_slots = update_get_save_slots()
update_get_screen_input
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
return is_held and update_get_screen_input(input)
update_get_screen_state_active
Native/C function
Usable in:
- screen_carrier_camera.lua
- screen_inventory.lua
- screen_menu_options.lua
Example call:
screen_carrier_camera.lua
elseif update_get_is_focus_local() and update_get_screen_state_active() then
update_get_screen_team_id
Native/C function
Usable in:
- screen_inventory.lua
- screen_navigation.lua
- screen_propulsion.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
screen_inventory.lua
if tile:get() and tile:get_team_control() == update_get_screen_team_id() then
update_get_screen_vehicle
Native/C function
Usable in:
- library_util.lua
- screen_carrier_camera.lua
- screen_cctv.lua
- screen_compass.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_landing.lua
- screen_navigation.lua
- screen_power.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_self_destruct.lua
- screen_vehicle_camera.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
Example call:
library_util.lua
local this_vehicle = update_get_screen_vehicle()
update_get_server_list
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local server_list = update_get_server_list()
update_get_server_meta
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local is_meta_set, meta = update_get_server_meta()
update_get_server_name
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
g_server_name = update_get_server_name()
update_get_skin_color_options
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local skin_color_options = update_get_skin_color_options()
update_get_team
Native/C function
Usable in:
- library_ui.lua
- screen_currency.lua
- screen_inventory.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
- screen_weapons_support.lua
Example call:
library_ui.lua
local team = update_get_team(vehicle:get_team())
update_get_team_color
Native/C function
Usable in:
- pause_menu.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_menu_main.lua
- screen_navigation.lua
- screen_vehicle_control.lua
Example call:
pause_menu.lua
local team_color = update_get_team_color(vehicle:get_team_id())
update_get_team_transmission_count
Native/C function
Usable in:
- screen_transmissions.lua
Example call:
screen_transmissions.lua
for i = 0, update_get_team_transmission_count() - 1 do
update_get_team_transmission_name
Native/C function
Usable in:
- screen_transmissions.lua
Example call:
screen_transmissions.lua
if imgui_transmission_button(ui, update_get_team_transmission_name(i), is_unread, is_playing) then
update_get_tile_by_id
Native/C function
Usable in:
- screen_currency.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_ship_log.lua
- screen_vehicle_control.lua
Example call:
screen_currency.lua
local tile = update_get_tile_by_id(id)
update_get_tile_by_index
Native/C function
Usable in:
- pause_menu.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_navigation.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
pause_menu.lua
local tile = update_get_tile_by_index(i)
update_get_tile_count
Native/C function
Usable in:
- pause_menu.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_navigation.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
pause_menu.lua
local tile_count = update_get_tile_count()
update_get_time_ms
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
self.open_time = update_get_time_ms()
update_get_transmission_playback_progress
Native/C function
Usable in:
- screen_transmissions.lua
Example call:
screen_transmissions.lua
local playback_progress = update_get_transmission_playback_progress()
update_get_transmission_playing_index
Native/C function
Usable in:
- screen_transmissions.lua
Example call:
screen_transmissions.lua
local transmission_playing_index = update_get_transmission_playing_index()
update_get_ui_scale
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
g_ui_scale = update_get_ui_scale()
update_get_vehicle_by_id
Native/C function
Usable in:
- library_util.lua
- screen_damage.lua
- screen_power.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_self_destruct.lua
- screen_vision_radar.lua
Example call:
library_util.lua
local this_vehicle_object = update_get_vehicle_by_id(this_vehicle:get_id())
update_get_version
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local version_col = iff(version == update_get_version(), detail_col, color_status_bad)
update_get_weapon_line_by_index
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
local vehicle_id, direction_xz, tick = update_get_weapon_line_by_index(i)
update_get_weapon_line_count
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
local weapon_line_count = update_get_weapon_line_count()
update_get_weather_fog_factor
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
update_ui_text(1, 1, string.format(update_get_loc(e_loc.upp_visibility)..": %.0f%%", update_get_weather_fog_factor(sample_x, sample_y) * 100), label_w, 0, color_white, 0)
update_get_weather_lightning_factor
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
update_ui_text(cx, 1, string.format(": %.0f%%", update_get_weather_lightning_factor(sample_x, sample_y) * 100), label_w, 0, color_white, 0)
update_get_weather_precipitation_factor
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
update_ui_text(1, 1, string.format(update_get_loc(e_loc.upp_precipitation)..": %.0f%%", update_get_weather_precipitation_factor(sample_x, sample_y) * 100), label_w, 0, color_white, 0)
update_get_weather_wind_velocity
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
update_ui_text(1, 1, string.format(update_get_loc(e_loc.upp_wind)..": %.2f", update_get_weather_wind_velocity(sample_x, sample_y)), label_w, 0, color_white, 0)
update_get_workshop_published_mods
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
local published_mods = update_get_workshop_published_mods()
update_gun_funnel
Lua defined function in vehicle_hud.lua
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
-- update_gun_funnel(tick_fraction, vehicle, gun_funnel_side_dist, gun_funnel_forward_dist)
update_interaction_ui
Lua defined function in pause_menu.lua
Usable in:
- pause_menu.lua
- screen_inventory.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_menu_quit.lua
- screen_vehicle_control.lua
Example call:
pause_menu.lua
update_interaction_ui()
update_launch_carrier
Native/C function
Usable in:
- screen_navigation.lua
Example call:
screen_navigation.lua
update_launch_carrier(this_vehicle:get_id())
update_map_cursor_state
Lua defined function in screen_inventory.lua
Usable in:
- screen_inventory.lua
Example call:
screen_inventory.lua
update_map_cursor_state(x, y, w, h)
update_map_dismiss_notification
Native/C function
Usable in:
- screen_holomap.lua
Example call:
screen_holomap.lua
update_map_dismiss_notification()
update_map_hovered
Lua defined function in screen_inventory.lua
Usable in:
- screen_inventory.lua
Example call:
screen_inventory.lua
update_map_hovered(screen_w, screen_h)
update_play_sound
Native/C function
Usable in:
- interactions.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
Example call:
interactions.lua
update_play_sound(e_audio_effect_type.telemetry_2_radar)
update_play_transmission
Native/C function
Usable in:
- screen_transmissions.lua
Example call:
screen_transmissions.lua
update_play_transmission(unread_transmission)
update_print_metatable
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
-- function debug_update_print_metatable(obj, x, y)
update_print_regions
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
-- function debug_update_print_regions(x, y)
update_refresh_workshop_published_mods
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_refresh_workshop_published_mods()
update_repeat
Lua defined function in library_ui.lua
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local function update_repeat(is_held, is_repeat, repeat_time)
update_screen_overrides
Lua defined function in library_util.lua
Usable in:
- library_util.lua
- screen_cctv.lua
- screen_compass.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_intro_main.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_menu_quit.lua
- screen_navigation.lua
- screen_placeholder.lua
- screen_power.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_self_destruct.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_camera.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
Example call:
library_util.lua
function update_screen_overrides(screen_w, screen_h, ticks)
update_self_destruct_override
Lua defined function in library_util.lua
Usable in:
- library_util.lua
- screen_damage.lua
Example call:
library_util.lua
elseif update_self_destruct_override(screen_w, screen_h) then
update_set_connect_address
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_set_connect_address(g_connect_address, g_connect_type)
update_set_go_code
Native/C function
Usable in:
- screen_vehicle_control.lua
Example call:
screen_vehicle_control.lua
update_set_go_code(0)
update_set_host_max_players
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_host_max_players(max_players) end
update_set_host_password
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_set_host_password(g_text[g_edit_text])
update_set_is_block_input
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
update_set_is_block_input(g_message_box.is_block_input or g_server_timeout.is_block_input)
update_set_is_mod_enabled
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_set_is_mod_enabled(mod.id, false)
update_set_is_pause_simulation
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
update_set_is_pause_simulation(is_pause_simulation)
update_set_is_text_input_mode
Native/C function
Usable in:
- interactions.lua
- pause_menu.lua
Example call:
interactions.lua
update_set_is_text_input_mode(g_chat.is_chat_box or g_chat.text_input_mode_cooldown > 0)
update_set_is_visible
Native/C function
Usable in:
- overlay.lua
Example call:
overlay.lua
update_set_is_visible(g_loading_alpha > 0)
update_set_join_password
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_set_join_password(g_text[g_edit_text])
update_set_new_game_base_difficulty
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_new_game_base_difficulty(base_difficulty) end
update_set_new_game_blueprints
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_new_game_blueprints(blueprints_type) end
update_set_new_game_carrier_count_per_team
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_new_game_carrier_count_per_team(carrier_count_per_team) end
update_set_new_game_is_tutorial
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_set_new_game_is_tutorial(tutorial == 0)
update_set_new_game_island_count
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_new_game_island_count(island_count) end
update_set_new_game_island_count_per_team
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_new_game_island_count_per_team(island_count_per_team) end
update_set_new_game_loadout_type
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_new_game_loadout_type(loadout_type) end
update_set_new_game_team_count_ai
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_new_game_team_count_ai(team_count_ai) end
update_set_new_game_team_count_human
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
if is_modified then update_set_new_game_team_count_human(team_count_human) end
update_set_observed_vehicle
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
update_set_observed_vehicle(target_hovered.id, observation_factor)
update_set_screen_background_clip
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
update_set_screen_background_clip(map_x, screen_h - map_y - map_h, map_w, map_h)
update_set_screen_background_color
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
update_set_screen_background_color(color8(0, 0, 0, 64))
update_set_screen_background_is_render_islands
Native/C function
Usable in:
- pause_menu.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_navigation.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
pause_menu.lua
update_set_screen_background_is_render_islands(is_render_islands)
update_set_screen_background_tile_color_custom
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
update_set_screen_background_tile_color_custom(color8(64, 64, 64, 255))
update_set_screen_background_type
Native/C function
Usable in:
- library_util.lua
- pause_menu.lua
- screen_cctv.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_navigation.lua
- screen_vehicle_camera.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
library_util.lua
update_set_screen_background_type(0)
update_set_screen_camera_attach_vehicle
Native/C function
Usable in:
- screen_cctv.lua
- screen_vehicle_camera.lua
Example call:
screen_cctv.lua
update_set_screen_camera_attach_vehicle(screen_vehicle:get_id(), render_camera_index)
update_set_screen_camera_cull_distance
Native/C function
Usable in:
- screen_cctv.lua
Example call:
screen_cctv.lua
update_set_screen_camera_cull_distance(200)
update_set_screen_camera_is_render_ocean
Native/C function
Usable in:
- screen_cctv.lua
Example call:
screen_cctv.lua
update_set_screen_camera_is_render_ocean(false)
update_set_screen_camera_lod_level
Native/C function
Usable in:
- screen_cctv.lua
Example call:
screen_cctv.lua
update_set_screen_camera_lod_level(0)
update_set_screen_camera_pos_orientation
Native/C function
Usable in:
- screen_vehicle_camera.lua
Example call:
screen_vehicle_camera.lua
update_set_screen_camera_pos_orientation(g_cam_x, g_cam_y, g_cam_z, g_cam_rot)
update_set_screen_camera_render_attached_vehicle
Native/C function
Usable in:
- screen_cctv.lua
Example call:
screen_cctv.lua
update_set_screen_camera_render_attached_vehicle(true)
update_set_screen_map_position_scale
Native/C function
Usable in:
- pause_menu.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_navigation.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
pause_menu.lua
update_set_screen_map_position_scale(g_tab_map.camera_pos_x, g_tab_map.camera_pos_y, g_tab_map.camera_size)
update_set_screen_state_exit
Native/C function
Usable in:
- screen_carrier_camera.lua
- screen_cctv.lua
- screen_compass.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_intro_main.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_options.lua
- screen_menu_quit.lua
- screen_navigation.lua
- screen_placeholder.lua
- screen_power.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_self_destruct.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_camera.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
Example call:
screen_carrier_camera.lua
update_set_screen_state_exit()
update_set_screen_vehicle_control_id
Native/C function
Usable in:
- screen_carrier_camera.lua
- screen_vehicle_control.lua
Example call:
screen_carrier_camera.lua
update_set_screen_vehicle_control_id(g_vehicle_id)
update_set_server_name
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_set_server_name(g_server_name)
update_stop_transmission
Native/C function
Usable in:
- screen_transmissions.lua
Example call:
screen_transmissions.lua
update_stop_transmission()
update_string_from_epoch
Native/C function
Usable in:
- library_ui.lua
- pause_menu.lua
Example call:
library_ui.lua
local text_time = iff(is_set, update_string_from_epoch(time, "%H:%M:%S %d/%m/%Y"), "---")
update_ui_add_triangle
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_radar.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_add_triangle(vec2(bg_width / 2, 0), vec2(bg_width / 2 - arrow_w / 2, arrow_h), vec2(bg_width / 2 + arrow_w / 2, arrow_h), arrow_col)
update_ui_begin_triangles
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_radar.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_begin_triangles()
update_ui_circle
Lua defined function in library_ui.lua
Usable in:
- library_ui.lua
- screen_holomap.lua
- screen_intro_shuttle.lua
Example call:
library_ui.lua
function update_ui_circle(x, y, rad, steps, col)
update_ui_end_triangles
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_radar.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_end_triangles()
update_ui_event
Lua defined function in library_ui.lua
Usable in:
- interactions.lua
- library_ui.lua
- pause_menu.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_quit.lua
Example call:
interactions.lua
update_ui_event("quit_to_menu")
update_ui_format_peer_display_name
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
{ w=column_widths[4], margin=column_margins[4], value=update_ui_format_peer_display_name(player_name, player_peer_id), col=players_col },
update_ui_get_image_size
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- pause_menu.lua
- screen_vehicle_loadout.lua
Example call:
interactions.lua
local icon_w, icon_h = update_ui_get_image_size(atlas_icons.crosshair)
update_ui_get_offset
Native/C function
Usable in:
- library_ui.lua
Example call:
library_ui.lua
local offset_x, offset_y = update_ui_get_offset()
update_ui_get_text_size
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- overlay.lua
- pause_menu.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_menu_main.lua
- screen_propulsion.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
interactions.lua
local text_duration_millis = update_ui_get_text_size(self.text, 10000, 0) * 3
update_ui_image
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- library_util.lua
- library_vehicle.lua
- pause_menu.lua
- screen_compass.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_menu_quit.lua
- screen_navigation.lua
- screen_placeholder.lua
- screen_power.lua
- screen_propulsion.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_image(cx - math.floor(icon_w / 2), cy - math.floor(icon_h / 2), atlas_icons.crosshair, g_crosshair_color, 0)
update_ui_image_power
Native/C function
Usable in:
- pause_menu.lua
Example call:
pause_menu.lua
update_ui_image_power(cx, y, icon, col, 0, power)
update_ui_image_rot
Native/C function
Usable in:
- screen_compass.lua
- screen_inventory.lua
- screen_propulsion.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
screen_compass.lua
update_ui_image_rot(26 + 38, 42 + 38, atlas_icons.screen_compass_dial_pivot, color_white, -this_vehicle_bearing)
update_ui_line
Native/C function
Usable in:
- library_ui.lua
- pause_menu.lua
- screen_compass.lua
- screen_damage.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_landing.lua
- screen_navigation.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_vehicle_control.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
library_ui.lua
update_ui_line(x + label_w, y + 1, x + label_w + check_w, y + 10, check_col)
update_ui_pop_alpha
Native/C function
Usable in:
- interactions.lua
- overlay.lua
Example call:
interactions.lua
update_ui_pop_alpha()
update_ui_pop_clip
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- pause_menu.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_pop_clip()
update_ui_pop_offset
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- library_vehicle.lua
- pause_menu.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_main.lua
- screen_power.lua
- screen_propulsion.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_camera.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_pop_offset()
update_ui_pop_scale
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
update_ui_pop_scale()
update_ui_push_alpha
Native/C function
Usable in:
- interactions.lua
- overlay.lua
Example call:
interactions.lua
update_ui_push_alpha(200)
update_ui_push_clip
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- pause_menu.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_vehicle_control.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_push_clip(0, 0, bg_size, math.floor(bg_size * g_voice_anim_factor + 0.5))
update_ui_push_offset
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- library_vehicle.lua
- pause_menu.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_main.lua
- screen_power.lua
- screen_propulsion.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_camera.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_push_offset(g_screen_border, screen_h - g_screen_border)
update_ui_push_scale
Native/C function
Usable in:
- interactions.lua
Example call:
interactions.lua
update_ui_push_scale(g_ui_scale)
update_ui_rectangle
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- library_util.lua
- overlay.lua
- pause_menu.lua
- screen_carrier_camera.lua
- screen_cctv.lua
- screen_compass.lua
- screen_damage.lua
- screen_holomap.lua
- screen_intro_shuttle.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_customisation.lua
- screen_menu_language.lua
- screen_menu_main.lua
- screen_power.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_transmissions.lua
- screen_vehicle_camera.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_rectangle(0, -math.floor(g_back_height + 0.5), math.floor(g_back_width + 0.5), math.floor(g_back_height + 0.5), color_black)
update_ui_rectangle_outline
Lua defined function in library_ui.lua
Usable in:
- interactions.lua
- library_ui.lua
- overlay.lua
- pause_menu.lua
- screen_currency.lua
- screen_damage.lua
- screen_holomap.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_main.lua
- screen_power.lua
- screen_propulsion.lua
- screen_self_destruct.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_rectangle_outline(2, cy, 10, 10, color_grey_mid)
update_ui_set_back_color
Native/C function
Usable in:
- overlay.lua
- vehicle_hud.lua
Example call:
overlay.lua
update_ui_set_back_color(color8(0, 0, 0, math.floor(g_loading_alpha * 255)))
update_ui_set_text_color
Native/C function
Usable in:
- interactions.lua
- overlay.lua
- pause_menu.lua
- screen_menu_main.lua
Example call:
interactions.lua
update_ui_set_text_color(1, iff(#g_chat.text >= 128, color_status_bad, color_white))
update_ui_text
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- library_util.lua
- library_vehicle.lua
- overlay.lua
- pause_menu.lua
- screen_cctv.lua
- screen_compass.lua
- screen_currency.lua
- screen_damage.lua
- screen_delivery_log.lua
- screen_holomap.lua
- screen_intro_main.lua
- screen_inventory.lua
- screen_landing.lua
- screen_menu_main.lua
- screen_menu_quit.lua
- screen_navigation.lua
- screen_power.lua
- screen_propulsion.lua
- screen_radar.lua
- screen_self_destruct.lua
- screen_ship_log.lua
- screen_transmissions.lua
- screen_vehicle_control.lua
- screen_vehicle_loadout.lua
- screen_vision_radar.lua
- screen_weapons_anti_air.lua
- screen_weapons_anti_missile.lua
- screen_weapons_support.lua
- vehicle_hud.lua
Example call:
interactions.lua
update_ui_text(cx + 2, cy + 1, icon.delim, 10, 0, color_shadow, 0)
update_ui_text_scale
Native/C function
Usable in:
- interactions.lua
- library_ui.lua
- screen_holomap.lua
Example call:
interactions.lua
update_ui_text_scale(0, 5, g_message_box.title, w, 1, g_message_box.title_col, 0, 2)
update_update_workshop_mod
Native/C function
Usable in:
- screen_menu_main.lua
Example call:
screen_menu_main.lua
update_update_workshop_mod(g_selected_mod_id, g_selected_mod_overwrite.published_id, g_mod_upload_visibility)
update_world_to_screen
Native/C function
Usable in:
- vehicle_hud.lua
Example call:
vehicle_hud.lua
local hit_pos_screen = update_world_to_screen(predicted_hit_pos)
Process finished with exit code 0
