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luafunctionref [2025/01/08 20:52] – [update_get_map_vehicle_by_id] bredrollluafunctionref [2025/05/05 07:05] (current) – [update] bredroll
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 Next is the update cycle, most of the heavy lifting goes on in here, these are where you can introspect the current vehicle, carrier details, weapons, map, nearby units, other players, missiles, etc. graphical/text drawing calls are made from here to draw the various icons and UI elements. Next is the update cycle, most of the heavy lifting goes on in here, these are where you can introspect the current vehicle, carrier details, weapons, map, nearby units, other players, missiles, etc. graphical/text drawing calls are made from here to draw the various icons and UI elements.
 +
 +=== Refresh Rate ===
 +
 +I have recently discovered there is another factor that influences how often a script ''update()'' function is called.  The further away from the screen your character is, the larger the update interval. If you leave the bridge and walk down to the flight deck, by the time you get there the bridge screens will update at most only once every two seconds.
 +
  
 ==== Functions ====== ==== Functions ======
luafunctionref.1736369555.txt.gz · Last modified: 2025/01/08 20:52 by bredroll

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