luafunctionref
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| luafunctionref [2025/01/08 20:48] – [update_get_map_destroyed_vehicle] bredroll | luafunctionref [2025/05/05 07:05] (current) – [update] bredroll | ||
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| Next is the update cycle, most of the heavy lifting goes on in here, these are where you can introspect the current vehicle, carrier details, weapons, map, nearby units, other players, missiles, etc. graphical/ | Next is the update cycle, most of the heavy lifting goes on in here, these are where you can introspect the current vehicle, carrier details, weapons, map, nearby units, other players, missiles, etc. graphical/ | ||
| + | |||
| + | === Refresh Rate === | ||
| + | |||
| + | I have recently discovered there is another factor that influences how often a script '' | ||
| + | |||
| ==== Functions ====== | ==== Functions ====== | ||
| Line 1416: | Line 1421: | ||
| * '' | * '' | ||
| * get the vehicle ID number. | * get the vehicle ID number. | ||
| + | * '' | ||
| + | * get the vehicle type (a value in the '' | ||
| + | * '' | ||
| + | * get the vehicle team number | ||
| + | * '' | ||
| + | * get the vehicle team number | ||
| + | * '' | ||
| + | * get the vehicle 2D position as a '' | ||
| + | * '' | ||
| + | * get the vehicle 3D position as a '' | ||
| + | |||
| Usable in: | Usable in: | ||
luafunctionref.1736369339.txt.gz · Last modified: 2025/01/08 20:48 by bredroll
