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       <dc:date>2026-04-30T11:26:44+00:00</dc:date>
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        <dc:date>2025-01-10T13:16:45+00:00</dc:date>
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        <title>aircraft</title>
        <link>http://wiki.cc2-home.net/aircraft?rev=1736515005&amp;do=diff</link>
        <description>Aircraft

The game comes with four different aircraft, which are grouped into two types:

	*  fixed wing: Albatross and Manta
	*  rotary: Razorbill and Petrel.

Fixed Wing

Fixed wing aircraft provide heavy strike capabilities with their large loadout capacilities.

Once launched, they can not stop flying. Unless flying to a waypoint or waiting at a hold-waypoint, they will continue flying level in a straight line.</description>
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        <dc:date>2025-01-05T11:58:02+00:00</dc:date>
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        <title>barge</title>
        <link>http://wiki.cc2-home.net/barge?rev=1736078282&amp;do=diff</link>
        <description>Barge


Unit Type        Sea             Short Code       BRG             Weapon Slots     None            Vehicle Slots    None            Inventory Size           200,000 
The barge is of course the ONLY means of transferring cargo (see Logistics) and fuel from islands to your carrier. Without a barge, your ship will eventually run out of fuel and munitions.</description>
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        <title>barges_and_logistics</title>
        <link>http://wiki.cc2-home.net/barges_and_logistics?rev=1736197933&amp;do=diff</link>
        <description>Logistics Guides

	*  Basic Logistics</description>
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        <dc:date>2025-05-05T07:18:00+00:00</dc:date>
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        <title>biomes</title>
        <link>http://wiki.cc2-home.net/biomes?rev=1746429480&amp;do=diff</link>
        <description>Telos Biomes

Due to the low air pressure, surface temperatures can vary quickly within just a few tens of kilometres. All of these island biomes can be found within 20 km of each other in the equatorial region where most of the Draziw artificial island chains be be found.</description>
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        <dc:date>2025-03-30T20:17:22+00:00</dc:date>
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        <title>carrier_systems</title>
        <link>http://wiki.cc2-home.net/carrier_systems?rev=1743365842&amp;do=diff</link>
        <description>Aircraft Carrier Systems

The Epsilon class carrier is a marvel of automation. Once launched, every aspect of ship operations can be commanded from one of the bridge stations.



The carrier systems can be divided into the following broad areas:

Power</description>
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        <title>community_links</title>
        <link>http://wiki.cc2-home.net/community_links?rev=1735943008&amp;do=diff</link>
        <description>CC2 Community Links

	*  Carrier Command(ers)2 Discord
	*  MicroProse Official CC2 Discord
	*  CC2 Steam Community Page</description>
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        <dc:date>2025-05-05T07:18:34+00:00</dc:date>
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        <title>environment</title>
        <link>http://wiki.cc2-home.net/environment?rev=1746429514&amp;do=diff</link>
        <description>The Planet of Telos

Telos is a distant world, originally colonised to fulfil the &quot;final goal&quot; of providing human worlds elsewhere with unlimited natural resources. Thanks to it&#039;s vast subsurface mineral deposits and shallow ocean Telos provides slow but effectively endless production of hydrocarbons sub oceanic metal extraction.</description>
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        <title>ground_units</title>
        <link>http://wiki.cc2-home.net/ground_units?rev=1736512018&amp;do=diff</link>
        <description>Ground Units

Ground units fall into two groups:

	*  units deployed from the stern ramp of the carrier. These units are amphibious and can be recovered back onto the carrier.
	*  temporary units that are deployed from a vehicle attachment. These are non-amphibous and can not recovered.</description>
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        <title>logistics</title>
        <link>http://wiki.cc2-home.net/logistics?rev=1736197941&amp;do=diff</link>
        <description>Basic Logistics

Carrier Command has a basic (but essential) logistics system.

You earn credits by killing hostile units and controlling islands. You manufacture units, fuel and ammunition by spending credits at the islands you control. These build what you have ordered.</description>
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        <title>luafunctionref</title>
        <link>http://wiki.cc2-home.net/luafunctionref?rev=1772561836&amp;do=diff</link>
        <description>CC2 Lua

This is a (not exhaustive) reference for functions available to be called in the lua scripts used for screen rendering/interaction.

CC2 has various lua scripts that directly drive what information you see on screens, in the control seat and ship cameras. They are the way players choose to refit units, set waypoints, see and identify threats.  There are broadly 3 kinds of files:</description>
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        <dc:date>2025-01-08T17:31:38+00:00</dc:date>
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        <title>modding</title>
        <link>http://wiki.cc2-home.net/modding?rev=1736357498&amp;do=diff</link>
        <description>Mods and Modding

Carrier Command 2 supports mods, the CC2 steam workshop provides a fairly easy way to distribute and install mods.  If you want to join a multiplayer game that has mods, you do not need to also install the mods, the game deals with mods when you join automatically.</description>
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        <title>multiplayer</title>
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        <description>Multiplayer Resources

	*  PvP Community - The most common Mods and discord servers for CC2 PvP
	*  Player Dictionary - When playing PvE and PvE players often use established words and phrases for quick, shared meaning.</description>
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        <title>needlefish</title>
        <link>http://wiki.cc2-home.net/needlefish?rev=1736078253&amp;do=diff</link>
        <description>Needlefish


Unit Type        Sea             Short Code       NDL             Weapon Slots     2x Ship         Vehicle Slots    None            Player Variants  Naval Gun        CIWS             Cruise Missile   Torpedo         AI Variants      AA</description>
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        <title>player_dictionary</title>
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        <description>CC2 Player Dictionary

Common words and phrases you will hear during CC2 games.

	*  Break left/right
		*  Tell a player to make a sudden turn to left/right

	*  Bandit
		*  Hostile aircraft seen

	*  BRA
		*  Player is requesting GCI assistance (Bearing Range Altitude) to fly towards</description>
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        <dc:date>2025-02-02T10:41:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pvp_community</title>
        <link>http://wiki.cc2-home.net/pvp_community?rev=1738492902&amp;do=diff</link>
        <description>CC2 PvP

Tricky&#039;s

For 2024 most of our CC2 PvP events were kindly hosted by Tricky&#039;s.  This has given us a well managed and well attended regular PvP scene with signups and scheduling and has allowed us to select a curated list of mods for the game that augment the PvP experience.</description>
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        <dc:date>2025-01-04T00:00:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ships</title>
        <link>http://wiki.cc2-home.net/ships?rev=1735948855&amp;do=diff</link>
        <description>CC2 Ships

:!: WIP bredroll

	*  Carrier
	*  Barge
	*  Needlefish
	*  Swordfish</description>
    </item>
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        <dc:date>2025-05-05T07:20:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>http://wiki.cc2-home.net/start?rev=1746429653&amp;do=diff</link>
        <description>Welcome

Welcome to the Carrier Command Community Wiki

	*  Community Links
	*  Guides
		*  Getting Started
		*  Barges and Logistics
		*  Carrier Systems
		*  Strategy

	*  Assets
		*  Aircraft
		*  Ground Units
		*  Ships
		*  Special Items
		*  Attachments
		*  Supplies

	*  Environment
		*  Biomes
		*  Islands
		*  weather

	*  Multiplayer
		*  General Community Links
		*  PVP Community

	*  Modding
		*  Lua Function Reference</description>
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        <dc:date>2025-01-09T16:20:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>supplies</title>
        <link>http://wiki.cc2-home.net/supplies?rev=1736439612&amp;do=diff</link>
        <description>Supplies

Overview

Supplies are grouped based on the type of Island that can produce them. These are:

	*  Small Munitions
	*  Large Munitions
	*  Turrets
	*  Utility
	*  Ground Units
	*  Aircraft
	*  Fuel

The supplies that a carrier start with are set when creating a new game by selecting the</description>
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