Table of Contents

Supplies

Overview

Supplies are grouped based on the type of Island that can produce them. These are:

The supplies that a carrier start with are set when creating a new game by selecting the starting loadout.

Starting Loadouts

When starting a custom game (single player or multiplayer), there are three different starting loadouts:

The single player campaign uses the default loadout.

The load out will determine:

The carrier always starts with a compeletely full fuel tank.

AI controlled warehouse islands will start with the same supplies as a player, however the AI will not resupply from the island.

In multiplayer all teams start with the same loadout. If there are multiple carriers on a team, each carrier gets the same contents in its hold and the same set of the pre-built units. However the contents of warehouse island is not increased.

Warehouse Island and Hold Contents

The following table shows the supplies present in the carrier's hold and on the starting warehouse for each starting loadout. The pre-built ground units and aircraft in the hangers (and their attachments) are not listed. Fuel excludes the contents of the carrier's fuel tank.

Supply Default Minimal Complete
Warehouse Carrier Warehouse Carrier Warehouse Carrier
Small Munitions
Ammo (Flare) 200 100 - - 200 200
Ammo (20mm) 10 000 10 000 - 2 000 10 000 20 000
Ammo (100mm) - 80 - - - 120
Ammo (120mm Shell) - 80 - - - 120
Ammo (160mm Shell) - 60 - 20 - 120
Ammo (Sonic Pulse) - - - - - 4
Ammo (Smoke) - - - - - 64
Ammo (40mm) - - - - - 2 000
Ammo (30mm) 4 000 5 000 4 000 5 000 4 000 5 000
Large Munitions
Bomb (Light) - 10 - - - 10
Bomb (Medium) - - - - - 4
Bomb (Heavy) - - - - - 2
Missile (IR) 60 20 - - 60 20
Missile (Laser) 20 10 - - 20 10
Missile (AA) 60 20 20 - 60 20
Cruise Missile 10 8 10 2 10 8
Rocket - - - - - 40
Torpedo 24 12 - 4 24 12
TV-Guided Missile - 4 - - - 10
Torpedo (Noise) - 8 - - - 12
Torpedo (Countermeasure) - - - - - 4
Turrets
30mm Turret 4 2 4 2 4 2
20mm Autocannon - 4 - - - 4
Rocket Pod - - - - - 2
20mm CIWS Turret - 2 - - - 2
IR Missile Launcher - 2 - - - 2
Flare Launcher 8 8 - - 8 8
100mm Battle Cannon - - - - - 1
120mm Artillery Gun - - - - - 1
40mm Turret - - - - - 1
100mm Heavy Cannon - - - - - 1
Utility
30mm Gimbal Turret - - - - - 3
Observation Camera 1 1 - - 1 2
Gimbal Camera 4 2 - - 4 2
Actuated Camera 4 1 - - 4 2
Radar (AWACS) - 1 - - - 4
Fuel Tank (Aircraft) 4 2 - - 4 4
Radar - - - - - 2
Sonic Pulse Generator - - - - - 6
Smoke Launcher (Stream) - - - - - 2
Smoke Launcher (Explosive) - - - - - 2
Virus Module 20 4 20 4 20 4
Deployable Droid - - - - - 4
Ground Units
Seal Chassis 2 - - 4 2 2
Walrus Chassis 2 - - - 2 2
Bear Chassis - - - - - 2
Mule Chassis - - - - - 2
Aircraft
Albatross Chassis 2 - - - 2 2
Manta Chassis - - - - - 2
Razorbill Chassis 2 - - - 2 2
Petrel Chassis - - - - - 2
Fuel
Fuel (1000L) 100 - 100 - 100 -

Pre-built Units

The carrier starts with the following units pre-built in the carrier's hanger.

See Warehouse Island and Hold Contents for other starting supplies.

Unit Default Minimal Complete
Ground Units
Seal 4 4 4
Walrus - - 2
Bear - - 2
Mule - - -
Aircraft
Albatross 2 - 2
Razorbill 2 - 2
Manta - - 2
Petrel - - 2

Pre-built units start with a standard set of fully loaded attachments independent of the starting loadout choice.

Unit Attachments
Ground Units
Seal 30mm turret 1)
Walrus ?
Bear ?
Aircraft
Albatross Gimballed Camera, 2x 20mm autocannon, 2x IR missile
Razorbill Gimballed Camera, 2x IR missile
Manta Gimballed Camera, ?
Petrel Gimballed Camera, ?
1)
one seal starts with virus module attachment instead of a gun